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StatusReleased
PlatformsHTML5
AuthorOliviaQiu
Made withTwine
TagsTwine

Comments

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The story was well crafted and was easy to follow, but I wish maybe there was more context to the story  probably just because I like to know lore but it would make it more interesting.  The use of placed images within the story was really impressive and matched the vibe really well for the story. I think the multiple endings were good but were all pretty good endings and didn’t have too much involved risk. 

The message of this story was very impactful. It combined elements of the mystical and societal struggles in the real world. The implementation of pictures was really cool and definitely made the story more moving. It gave you something to grab on. Seeing the red on the images appear drove home the message.   

I loved the story this game tells, it was very sweet! Seeing everything change once I put on the glasses was a nice surprise. I wish we had more options when speaking with Luna + could talk to her longer, as she seems like a very interesting character. I had fun exploring the items presented to me, but I feel as though the glasses could've been introduced later. My first time through, I put them on immediately, and so the way the other items changed had less of an impact because I didn't get to see what they looked like before.

I love the story and the implied meaning of it. It is inspiring in the ending choice that all the choices lead to a good ending. On the other hand, maybe some bad endings can be helpful in the story, like providing choices to represent the evil thoughts of the character, like stealing the scripts and publishing them in his own name, and lead to an ending that he gets some money and fame at first, but he cannot do anything as well as or better than that, so people would find out the plagiarism and he loses everything. 

I like how the choices lead the audience gradually to know the story, knowing the story while exploring is like a puzzle game. The negative side of it would be little risk of each choice. It's just personal!! I prefer something with more emotional fluctuations. 

The images you plug in are so great! If you want to explore more, some variables might be interesting in the game. Like a numerical variable of the number of items that the player has invested, something would used in puzzle games often,,. :-))))

The plot of the game is interesting and has twists and turns, I like the part that after wear the glasses, the  whole world seems to change.  I found the pacing of the game to be interesting, even-though some paragraph you only have one choice, but there is big movement and small movement I would say. Like 'explore the room' is a slow and big action to take, 'hurriedly look at...' is a quick and small action to take, so with each clicking, players are feeling the different rhythms of thinking. And the images are great! Especially while you suddenly see the red ink appear. 

I don't know how many times I can fall asleep, but I think it's funny that I can continue spamming the option. It could be good to add a small bit of script that let's the player know that there's nothing else to find after a certain number. (Unless you did and I didn't get that far haha). Just a small note, the images you uploaded through google drive aren't available to see, by setting the share options to public, I believe that will fix your issue! 

I think it's interesting how you use individual action for your choices and that changes the outcome of the endings that are available. Each choice doesn't feel like it has very much impact until the end, specifically in reference to the options the player has when choosing an item. After choosing an item the player finds themselves going through every option no matter what they choose to progress making the choices feel less risky.

It's nice that what you choose at the end changes the outcome of the story, but I think it could be good adding more information and story between each route to feel more impact as the player moves along! 

The information given for each potential outcome is a pretty good amount. I like that you added descriptions for what happens and how Luna reacts to what you do. I think it could be nice having a bit more dialogue and story for the aftermath of each choice! 

I wasn't too sure what it was expected for me to do when I was presented with the objects as I wasn't sure where the story was going. I appreciate the little details in the story though and found my was as I explored. I think a bit more story to become more emotionally involved with Luna would be good as her introduction was a bit sudden, but overall I enjoyed the game! Nice job! :)